Feudal Reinforcement Learning for Dialogue Management in Large Domains
March 08, 2018 ยท Declared Dead ยท ๐ North American Chapter of the Association for Computational Linguistics
"No code URL or promise found in abstract"
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Authors
Iรฑigo Casanueva, Paweล Budzianowski, Pei-Hao Su, Stefan Ultes, Lina Rojas-Barahona, Bo-Hsiang Tseng, Milica Gaลกiฤ
arXiv ID
1803.03232
Category
cs.CL: Computation & Language
Cross-listed
cs.AI,
cs.NE
Citations
50
Venue
North American Chapter of the Association for Computational Linguistics
Last Checked
4 months ago
Abstract
Reinforcement learning (RL) is a promising approach to solve dialogue policy optimisation. Traditional RL algorithms, however, fail to scale to large domains due to the curse of dimensionality. We propose a novel Dialogue Management architecture, based on Feudal RL, which decomposes the decision into two steps; a first step where a master policy selects a subset of primitive actions, and a second step where a primitive action is chosen from the selected subset. The structural information included in the domain ontology is used to abstract the dialogue state space, taking the decisions at each step using different parts of the abstracted state. This, combined with an information sharing mechanism between slots, increases the scalability to large domains. We show that an implementation of this approach, based on Deep-Q Networks, significantly outperforms previous state of the art in several dialogue domains and environments, without the need of any additional reward signal.
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