The 2017 AIBIRDS Competition
March 14, 2018 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Peng Zhang
arXiv ID
1803.05156
Category
cs.AI: Artificial Intelligence
Citations
15
Venue
arXiv.org
Last Checked
4 months ago
Abstract
This paper presents an overview of the sixth AIBIRDS competition, held at the 26th International Joint Conference on Artificial Intelligence. This competition tasked participants with developing an intelligent agent which can play the physics-based puzzle game Angry Birds. This game uses a sophisticated physics engine that requires agents to reason and predict the outcome of actions with only limited environmental information. Agents entered into this competition were required to solve a wide assortment of previously unseen levels within a set time limit. The physical reasoning and planning required to solve these levels are very similar to those of many real-world problems. This year's competition featured some of the best agents developed so far and even included several new AI techniques such as deep reinforcement learning. Within this paper we describe the framework, rules, submitted agents and results for this competition. We also provide some background information on related work and other video game AI competitions, as well as discussing some potential ideas for future AIBIRDS competitions and agent improvements.
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