Deep Reinforcement Learning with Model Learning and Monte Carlo Tree Search in Minecraft
March 22, 2018 Β· Declared Dead Β· π arXiv.org
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Authors
Stephan Alaniz
arXiv ID
1803.08456
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
stat.ML
Citations
16
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed task in Minecraft, our model-based approach reaches the performance comparable to the Deep Q-Network's, but learns faster and, thus, is more training sample efficient.
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