Generative Design in Minecraft (GDMC), Settlement Generation Competition

March 27, 2018 Β· Declared Dead Β· πŸ› International Conference on Foundations of Digital Games

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Authors Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius arXiv ID 1803.09853 Category cs.AI: Artificial Intelligence Cross-listed cs.CY Citations 51 Venue International Conference on Foundations of Digital Games Last Checked 4 months ago
Abstract
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.
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