Layered Fields for Natural Tessellations on Surfaces
April 24, 2018 Β· Declared Dead Β· π ACM Transactions on Graphics
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Authors
Rhaleb Zayer, Daniel Mlakar, Markus Steinberger, Hans-Peter Seidel
arXiv ID
1804.09152
Category
cs.GR: Graphics
Cross-listed
cs.DC
Citations
9
Venue
ACM Transactions on Graphics
Last Checked
5 months ago
Abstract
Mimicking natural tessellation patterns is a fascinating multi-disciplinary problem. Geometric methods aiming at reproducing such partitions on surface meshes are commonly based on the Voronoi model and its variants, and are often faced with challenging issues such as metric estimation, geometric, topological complications, and most critically parallelization. In this paper, we introduce an alternate model which may be of value for resolving these issues. We drop the assumption that regions need to be separated by lines. Instead, we regard region boundaries as narrow bands and we model the partition as a set of smooth functions layered over the surface. Given an initial set of seeds or regions, the partition emerges as the solution of a time dependent set of partial differential equations describing concurrently evolving fronts on the surface. Our solution does not require geodesic estimation, elaborate numerical solvers, or complicated bookkeeping data structures. The cost per time-iteration is dominated by the multiplication and addition of two sparse matrices. Extension of our approach in a Lloyd's algorithm fashion can be easily achieved and the extraction of the dual mesh can be conveniently preformed in parallel through matrix algebra. As our approach relies mainly on basic linear algebra kernels, it lends itself to efficient implementation on modern graphics hardware.
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