An Integrated Framework for AI Assisted Level Design in 2D Platformers
April 24, 2018 Β· Declared Dead Β· π IEEE Games Entertainment Media Conference
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Authors
Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono
arXiv ID
1804.09153
Category
cs.AI: Artificial Intelligence
Citations
0
Venue
IEEE Games Entertainment Media Conference
Last Checked
4 months ago
Abstract
The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D platformers. Our framework provides designers with a toolbox (i) to create 2D platformer levels, (ii) to estimate the difficulty and probability of success of single jump actions (the main mechanics of platformer games), and (iii) a set of metrics to evaluate the difficulty and probability of completion of entire levels. At the end, we present the results of a set of experiments we carried out with human players to validate the metrics included in our framework.
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