Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis
May 02, 2018 Β· Declared Dead Β· π IEEE Games Entertainment Media Conference
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Authors
Fabrizia Corona, Rocco M. Chiuri, Giovanni Filocamo, Michaela Foa', Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia
arXiv ID
1805.00901
Category
cs.HC: Human-Computer Interaction
Citations
14
Venue
IEEE Games Entertainment Media Conference
Last Checked
4 months ago
Abstract
Rehabilitation is a painful and tiring process involving series of exercises that patients must repeat over a long period. Unfortunately, patients often grow bored, frustrated, and lose motivation making rehabilitation less effective. In the recent years video games have been widely used to implement rehabilitation protocols so as to make the process more entertaining, engaging and to keep patients motivated. In this paper, we present an integrated framework we developed for the wrist rehabilitation of patients affected by Juvenile Idiopathic Arthritis (JIA) following a therapeutic protocol at the Clinica Pediatrica G. e D. De Marchi. The framework comprises four video games and a set modules that let the therapists tune and control the exercises the games implemented, record all the patients actions, replay and analyze the sessions. We present the result of a preliminary validation we performed with four poliarticular JIA patients at the clinic under the supervision of the therapists. Overall, we received good feedback both from the young patients, who enjoyed performing known rehabilitation exercises using video games, and therapists who were satisfied with the framework and its potentials for engaging and motivating the patients.
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