Feedback-Based Tree Search for Reinforcement Learning
May 15, 2018 Β· Declared Dead Β· π International Conference on Machine Learning
"No code URL or promise found in abstract"
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Authors
Daniel R. Jiang, Emmanuel Ekwedike, Han Liu
arXiv ID
1805.05935
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
math.OC
Citations
30
Venue
International Conference on Machine Learning
Last Checked
4 months ago
Abstract
Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of small, finite-horizon versions of the original infinite-horizon Markov decision process. The terminal condition of the finite-horizon problems, or the leaf-node evaluator of the decision tree generated by MCTS, is specified using a combination of an estimated value function and an estimated policy function. The recommendations generated by the MCTS procedure are then provided as feedback in order to refine, through classification and regression, the leaf-node evaluator for the next iteration. We provide the first sample complexity bounds for a tree search-based RL algorithm. In addition, we show that a deep neural network implementation of the technique can create a competitive AI agent for the popular multi-player online battle arena (MOBA) game King of Glory.
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