Characteristics and Motivations of Players with Disabilities in Digital Games
May 29, 2018 Β· Declared Dead Β· π arXiv.org
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Authors
Jen Beeston, Christopher Power, Paul Cairns, Mark Barlet
arXiv ID
1805.11352
Category
cs.HC: Human-Computer Interaction
Citations
13
Venue
arXiv.org
Last Checked
4 months ago
Abstract
In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disa- bilities. With an increasing number of people with disabilities playing main- stream commercial games, it is important that we understand who they are and how they play in order to take a more user-centered approach as this field grows. We conducted a demographic survey of 230 players with disabilities and found that they play mainstream digital games using a variety of assistive tech- nologies, use accessibility options such as key remapping and subtitles, and they identify themselves as gamers who play digital games as their primary hobby. This gives us a richer picture of players with disabilities and indicates that there are opportunities to begin to look at accessible player experiences (APX) in games.
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