"Press Space to Fire": Automatic Video Game Tutorial Generation
May 30, 2018 Β· Declared Dead Β· π AIIDE Workshops
"No code URL or promise found in abstract"
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Authors
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius
arXiv ID
1805.11768
Category
cs.AI: Artificial Intelligence
Citations
21
Venue
AIIDE Workshops
Last Checked
4 months ago
Abstract
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem.
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