"Press Space to Fire": Automatic Video Game Tutorial Generation

May 30, 2018 Β· Declared Dead Β· πŸ› AIIDE Workshops

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Authors Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius arXiv ID 1805.11768 Category cs.AI: Artificial Intelligence Citations 21 Venue AIIDE Workshops Last Checked 4 months ago
Abstract
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem.
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