Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment

June 12, 2018 Β· Declared Dead Β· πŸ› Irish Conference on Artificial Intelligence and Cognitive Science

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Authors Anthony M. Colwell, Frank G. Glavin arXiv ID 1806.04471 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI Citations 4 Venue Irish Conference on Artificial Intelligence and Cognitive Science Last Checked 4 months ago
Abstract
Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty tiers such as Easy, Medium and Hard; and instead concentrates on balancing the gameplay to match the challenge to the individual's abilities. The work presented in this paper examines the implementation of DDA in a custom survival game developed by the author, namely Colwell's Castle Defence. The premise of this arcade-style game is to defend a castle from hordes of oncoming enemies. The AI system that we developed adjusts the enemy spawn rate based on the current performance of the player. Specifically, we read the Player Health and Gate Health at the end of each level and then assign the player with an appropriate difficulty tier for the proceeding level. We tested the impact of our technique on thirty human players and concluded, based on questionnaire feedback, that enabling the technique led to more enjoyable gameplay.
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