Game AI Research with Fast Planet Wars Variants
June 22, 2018 Β· Declared Dead Β· π IEEE Conference on Computational Intelligence and Games
"No code URL or promise found in abstract"
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Authors
Simon M. Lucas
arXiv ID
1806.08544
Category
cs.AI: Artificial Intelligence
Citations
13
Venue
IEEE Conference on Computational Intelligence and Games
Last Checked
4 months ago
Abstract
This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second enables rapid experimentation and prototyping. The parameterised nature of the game together with an interchangeable actuator model make it well suited to automated game tuning. The game is designed to be fun to play for humans, and is directly playable by General Video Game AI agents.
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