Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
June 26, 2018 Β· Declared Dead Β· π IEEE Conference on Computational Intelligence and Games
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Authors
Zhengxing Chen, Chris Amato, Truong-Huy Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr
arXiv ID
1806.09771
Category
cs.AI: Artificial Intelligence
Citations
41
Venue
IEEE Conference on Computational Intelligence and Games
Last Checked
4 months ago
Abstract
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents. Existing methods either lack flexibility to adapt to different opponents or require large computational resources, still making them unsuitable for any real-time or large-scale application. We propose a new deck recommendation system, named Q-DeckRec, which learns a deck search policy during a training phase and uses it to solve deck building problem instances. Our experimental results demonstrate Q-DeckRec requires less computational resources to build winning-effective decks after a training phase compared to several baseline methods.
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