Dynamic Trees with Almost-Optimal Access Cost
June 27, 2018 Β· Declared Dead Β· π Embedded Systems and Applications
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Authors
Mordecai Golin, John Iacono, Stefan Langerman, J. Ian Munro, Yakov Nekrich
arXiv ID
1806.10498
Category
cs.DS: Data Structures & Algorithms
Citations
3
Venue
Embedded Systems and Applications
Last Checked
4 months ago
Abstract
An optimal binary search tree for an access sequence on elements is a static tree that minimizes the total search cost. Constructing perfectly optimal binary search trees is expensive so the most efficient algorithms construct almost optimal search trees. There exists a long literature of constructing almost optimal search trees dynamically, i.e., when the access pattern is not known in advance. All of these trees, e.g., splay trees and treaps, provide a multiplicative approximation to the optimal search cost. In this paper we show how to maintain an almost optimal weighted binary search tree under access operations and insertions of new elements where the approximation is an additive constant. More technically, we maintain a tree in which the depth of the leaf holding an element $e_i$ does not exceed $\min(\log(W/w_i),\log n)+O(1)$ where $w_i$ is the number of times $e_i$ was accessed and $W$ is the total length of the access sequence. Our techniques can also be used to encode a sequence of $m$ symbols with a dynamic alphabetic code in $O(m)$ time so that the encoding length is bounded by $m(H+O(1))$, where $H$ is the entropy of the sequence. This is the first efficient algorithm for adaptive alphabetic coding that runs in constant time per symbol.
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