Malicious User Experience Design Research for Cybersecurity

June 28, 2018 Β· Declared Dead Β· πŸ› New Security Paradigms Workshop

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Authors Adam Trowbridge, Filipo Sharevski, Jessica Westbrook arXiv ID 1806.11060 Category cs.HC: Human-Computer Interaction Citations 4 Venue New Security Paradigms Workshop Last Checked 4 months ago
Abstract
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a system, and the joy of thwarting the security to reach a goal or a reward of data. Based on the malicious user research, game user research, and using the GameFlow framework, we propose a novel malicious user experience design approach
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