Encoding Motion Primitives for Autonomous Vehicles using Virtual Velocity Constraints and Neural Network Scheduling
July 05, 2018 Β· Declared Dead Β· π International Conference on Machine Learning and Applications
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Authors
Mogens Graf Plessen
arXiv ID
1807.02187
Category
cs.RO: Robotics
Cross-listed
cs.LG
Citations
1
Venue
International Conference on Machine Learning and Applications
Last Checked
4 months ago
Abstract
Within the context of trajectory planning for autonomous vehicles this paper proposes methods for efficient encoding of motion primitives in neural networks on top of model-based and gradient-free reinforcement learning. It is distinguished between 5 core aspects: system model, network architecture, training algorithm, training tasks selection and hardware/software implementation. For the system model, a kinematic (3-states-2-controls) and a dynamic (16-states-2-controls) vehicle model are compared. For the network architecture, 3 feedforward structures are compared including weighted skip connections. For the training algorithm, virtual velocity constraints and network scheduling are proposed. For the training tasks, different feature vector selections are discussed. For the implementation, aspects of gradient-free learning using 1 GPU and the handling of perturbation noise therefore are discussed. The effects of proposed methods are illustrated in experiments encoding up to 14625 motion primitives. The capabilities of tiny neural networks with as few as 10 scalar parameters when scheduled on vehicle velocity are emphasized.
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