The Data Science of Hollywood: Using Emotional Arcs of Movies to Drive Business Model Innovation in Entertainment Industries
July 06, 2018 ยท Declared Dead ยท ๐ Journal of the Operational Research Society
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Marco Del Vecchio, Alexander Kharlamov, Glenn Parry, Ganna Pogrebna
arXiv ID
1807.02221
Category
cs.CL: Computation & Language
Cross-listed
cs.CY
Citations
32
Venue
Journal of the Operational Research Society
Last Checked
4 months ago
Abstract
Much of business literature addresses the issues of consumer-centric design: how can businesses design customized services and products which accurately reflect consumer preferences? This paper uses data science natural language processing methodology to explore whether and to what extent emotions shape consumer preferences for media and entertainment content. Using a unique filtered dataset of 6,174 movie scripts, we generate a mapping of screen content to capture the emotional trajectory of each motion picture. We then combine the obtained mappings into clusters which represent groupings of consumer emotional journeys. These clusters are used to predict overall success parameters of the movies including box office revenues, viewer satisfaction levels (captured by IMDb ratings), awards, as well as the number of viewers' and critics' reviews. We find that like books all movie stories are dominated by 6 basic shapes. The highest box offices are associated with the Man in a Hole shape which is characterized by an emotional fall followed by an emotional rise. This shape results in financially successful movies irrespective of genre and production budget. Yet, Man in a Hole succeeds not because it produces most "liked" movies but because it generates most "talked about" movies. Interestingly, a carefully chosen combination of production budget and genre may produce a financially successful movie with any emotional shape. Implications of this analysis for generating on-demand content and for driving business model innovation in entertainment industries are discussed.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Computation & Language
๐
๐
Old Age
๐
๐
Old Age
BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding
๐
๐
Old Age
XLNet: Generalized Autoregressive Pretraining for Language Understanding
๐ฎ
๐ฎ
The Ethereal
Effective Approaches to Attention-based Neural Machine Translation
๐
๐
Old Age
A large annotated corpus for learning natural language inference
๐
๐
Old Age
HellaSwag: Can a Machine Really Finish Your Sentence?
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted