AtDelfi: Automatically Designing Legible, Full Instructions For Games
July 11, 2018 Β· Declared Dead Β· π International Conference on Foundations of Digital Games
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Authors
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius
arXiv ID
1807.04375
Category
cs.AI: Artificial Intelligence
Citations
26
Venue
International Conference on Foundations of Digital Games
Last Checked
4 months ago
Abstract
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how to play video games. We present a representation of game rules and mechanics using a graph system as well as a tutorial generation method that uses said graph representation. We demonstrate the concept by testing it on games within the General Video Game Artificial Intelligence (GVG-AI) framework; the paper discusses tutorials generated for eight different games. Our findings suggest that a graph representation scheme works well for simple arcade style games such as Space Invaders and Pacman, but it appears that tutorials for more complex games might require higher-level understanding of the game than just single mechanics.
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