A game-theoretic approach to timeline-based planning with uncertainty
July 12, 2018 Β· Declared Dead Β· π Time
"No code URL or promise found in abstract"
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Authors
Nicola Gigante, Angelo Montanari, Marta Cialdea Mayer, Andrea Orlandini, Mark Reynolds
arXiv ID
1807.04837
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
3
Venue
Time
Last Checked
4 months ago
Abstract
In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based planning systems is the ability to integrate planning with execution by synthesising control strategies for flexible plans. However, flexible plans can only represent temporal uncertainty, while more complex forms of nondeterminism are needed to deal with a wider range of realistic problems. In this paper, we propose a novel game-theoretic approach to timeline-based planning problems, generalising the state of the art while uniformly handling temporal uncertainty and nondeterminism. We define a general concept of timeline-based game and we show that the notion of winning strategy for these games is strictly more general than that of control strategy for dynamically controllable flexible plans. Moreover, we show that the problem of establishing the existence of such winning strategies is decidable using a doubly exponential amount of space.
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