Learning to Listen, Read, and Follow: Score Following as a Reinforcement Learning Game
July 17, 2018 Β· Declared Dead Β· π International Society for Music Information Retrieval Conference
"No code URL or promise found in abstract"
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Authors
Matthias Dorfer, Florian Henkel, Gerhard Widmer
arXiv ID
1807.06391
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
cs.SD,
eess.AS
Citations
36
Venue
International Society for Music Information Retrieval Conference
Last Checked
4 months ago
Abstract
Score following is the process of tracking a musical performance (audio) with respect to a known symbolic representation (a score). We start this paper by formulating score following as a multimodal Markov Decision Process, the mathematical foundation for sequential decision making. Given this formal definition, we address the score following task with state-of-the-art deep reinforcement learning (RL) algorithms such as synchronous advantage actor critic (A2C). In particular, we design multimodal RL agents that simultaneously learn to listen to music, read the scores from images of sheet music, and follow the audio along in the sheet, in an end-to-end fashion. All this behavior is learned entirely from scratch, based on a weak and potentially delayed reward signal that indicates to the agent how close it is to the correct position in the score. Besides discussing the theoretical advantages of this learning paradigm, we show in experiments that it is in fact superior compared to previously proposed methods for score following in raw sheet music images.
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