Slots-Memento : A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos
July 24, 2018 Β· Declared Dead Β· π The International Journal of Multimedia & Its Applications
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Authors
Cun Li, Jun Hu, Bart Hengeveld, Caroline Hummels
arXiv ID
1807.09069
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
The International Journal of Multimedia & Its Applications
Last Checked
5 months ago
Abstract
Family mementos document events shaping family life, telling a story within and between family members. The elderly collected some mementos for children, but never recorded stories related to those objects. In this paper, in order to understand the status quo of memento storytelling and sharing of elderly people, contextual inquiry was conducted, which further helped us to identify design opportunities and requirements. Resulting design was defined after brainstorm and user consultation, which was Slots- Memento, a system consisting a slot machine-like device used by the elderly and a flash drive used by the young. The Slots machine-like device utilizes with the metaphor of slots machine, which integrates functions of memento photo displaying, story recording, and preservation. In the flash disk, the young could copy memento photos to it. The system aims to facilitate memento story sharing and preservation within family members. Preliminary evaluation and user test were conducted in evaluation section, the results showed that Slots-Memento was understood and accepted by the elderly users. Photos of mementos were easy to recall memories. It enabled the elderly people to be aware of the stories of the family mementos, as well as aroused their desire to share them with family members. Related research methodology includes contextual inquiry, brainstorming, prototyping, scenario creation, and user test.
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