Computing the Strategy to Commit to in Polymatrix Games (Extended Version)
July 31, 2018 Β· Declared Dead Β· π AAAI Conference on Artificial Intelligence
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Authors
Giuseppe De Nittis, Alberto Marchesi, Nicola Gatti
arXiv ID
1807.11914
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
8
Venue
AAAI Conference on Artificial Intelligence
Last Checked
4 months ago
Abstract
Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world applications, this is unlikely. In this paper, we look for efficiently solvable games with multiple followers who play either optimistically or pessimistically, i.e., breaking ties in favour or against the leader. We study the computational complexity of finding or approximating an optimistic or pessimistic leader-follower equilibrium in specific classes of succinct games---polymatrix like---which are equivalent to 2-player Bayesian games with uncertainty over the follower, with interdependent or independent types. Furthermore, we provide an exact algorithm to find a pessimistic equilibrium for those game classes. Finally, we show that in general polymatrix games the computation is harder even when players are forced to play pure strategies.
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