Attainment Ratings for Graph-Query Recommendation
August 17, 2018 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Hal Cooper, Garud Iyengar, Ching-Yung Lin
arXiv ID
1808.05988
Category
cs.IR: Information Retrieval
Cross-listed
cs.DB
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we introduce a graph-based recommender system that makes use of interactivity, arguably the most significant feature of video gaming. We show that the use of implicit data that tracks user-game interactions and levels of attainment (e.g. Sony Playstation Trophies, Microsoft Xbox Achievements) has high predictive value when making recommendations. Furthermore, we argue that the characteristics of the video gaming hobby (low cost, high duration, socially relevant) make clear the necessity of personalized, individual recommendations that can incorporate social networking information. We demonstrate the natural suitability of graph-query based recommendation for this purpose.
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