Behavior Trees as a Representation for Medical Procedures
August 27, 2018 Β· Declared Dead Β· + Add venue
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Authors
Blake Hannaford, Randall Bly, Ian Humphreys, Mark Whipple
arXiv ID
1808.08954
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
0
Last Checked
5 months ago
Abstract
Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and automated components of a complex treatment, accurate on-line monitoring of clinical treatments (for example to detect medical errors), or automated treatment systems (such as future medical robots) whose overall treatment plan is understandable and auditable by human experts. Materials and Methods: Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability, authoring tools, and composability. Results: This paper will illustrate construction of BTs for exemplary medical procedures and clinical protocols. Discussion and Conclusion: Behavior Trees thus form a useful, and human authorable/readable bridge between clinical practice guidelines and AI systems.
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