A Framework for Complementary Companion Character Behavior in Video Games

August 28, 2018 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Gavin Scott, Foaad Khosmood arXiv ID 1808.09079 Category cs.AI: Artificial Intelligence Cross-listed cs.MA Citations 3 Venue arXiv.org Last Checked 4 months ago
Abstract
We propose a game development framework capable of governing the behavior of complementary companions in a video game. A "complementary" action is contrasted with a mimicking action and is defined as any action by a friendly non-player character that furthers the player's strategy. This is determined through a combination of both player action and game state prediction processes while allowing the AI companion to experiment. We determine the location of interest for companion actions based on a dynamic set of regions customized to the individual player. A user study shows promising results; a majority of participants familiar with game design react positively to the companion behavior, stating that they would consider using the frame-work in future games themselves.
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