ExIt-OOS: Towards Learning from Planning in Imperfect Information Games
August 30, 2018 Β· Declared Dead Β· + Add venue
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Authors
Andy Kitchen, Michela Benedetti
arXiv ID
1808.10120
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT,
cs.LG
Citations
1
Last Checked
4 months ago
Abstract
The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present ExIt-OOS, a novel approach to playing imperfect information games within the Expert Iteration framework and inspired by AlphaZero. We use Online Outcome Sampling, an online search algorithm for imperfect information games in place of MCTS. While training online, our neural strategy is used to improve the accuracy of playouts in OOS, allowing a learning and planning feedback loop for imperfect information games.
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