Single-Source Bottleneck Path Algorithm Faster than Sorting for Sparse Graphs

August 31, 2018 Β· Declared Dead Β· πŸ› International Colloquium on Automata, Languages and Programming

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Authors Ran Duan, Kaifeng Lyu, Hongxun Wu, Yuanhang Xie arXiv ID 1808.10658 Category cs.DS: Data Structures & Algorithms Citations 6 Venue International Colloquium on Automata, Languages and Programming Last Checked 4 months ago
Abstract
In a directed graph $G=(V,E)$ with a capacity on every edge, a \emph{bottleneck path} (or \emph{widest path}) between two vertices is a path maximizing the minimum capacity of edges in the path. For the single-source all-destination version of this problem in directed graphs, the previous best algorithm runs in $O(m+n\log n)$ ($m=|E|$ and $n=|V|$) time, by Dijkstra search with Fibonacci heap [Fredman and Tarjan 1987]. We improve this time bound to $O(m\sqrt{\log n})$, thus it is the first algorithm which breaks the time bound of classic Fibonacci heap when $m=o(n\sqrt{\log n})$. It is a Las-Vegas randomized approach. By contrast, the s-t bottleneck path has an algorithm with running time $O(mΞ²(m,n))$ [Chechik et al. 2016], where $Ξ²(m,n)=\min\{k\geq 1: \log^{(k)}n\leq\frac{m}{n}\}$.
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