Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

September 06, 2018 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Tom Zahavy, Matan Haroush, Nadav Merlis, Daniel J. Mankowitz, Shie Mannor arXiv ID 1809.02121 Category cs.LG: Machine Learning Cross-listed stat.ML Citations 204 Venue Neural Information Processing Systems Last Checked 3 months ago
Abstract
Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.
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