Physical Primitive Decomposition
September 13, 2018 Β· Declared Dead Β· π European Conference on Computer Vision
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Authors
Zhijian Liu, William T. Freeman, Joshua B. Tenenbaum, Jiajun Wu
arXiv ID
1809.05070
Category
cs.CV: Computer Vision
Cross-listed
cs.AI
Citations
29
Venue
European Conference on Computer Vision
Last Checked
3 months ago
Abstract
Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.
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