$L_1$ Shortest Path Queries in Simple Polygons
September 20, 2018 Β· Declared Dead Β· + Add venue
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Sang Won Bae, Haitao Wang
arXiv ID
1809.07481
Category
cs.CG: Computational Geometry
Cross-listed
cs.DS
Citations
0
Last Checked
3 months ago
Abstract
Let $P$ be a simple polygon of $n$ vertices. We consider two-point $L_1$ shortest path queries in $P$. We build a data structure of $O(n)$ size in $O(n)$ time such that given any two query points $s$ and $t$, the length of an $L_1$ shortest path from $s$ to $t$ in $P$ can be computed in $O(\log n)$ time, or in $O(1)$ time if both $s$ and $t$ are vertices of $P$, and an actual shortest path can be output in additional linear time in the number of edges of the path. To achieve the result, we propose a mountain decomposition of simple polygons, which may be interesting in its own right. Most importantly, our approach is much simpler than the previous work on this problem.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Computational Geometry
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Dynamic Planar Convex Hull
R.I.P.
π»
Ghosted
TEMPO: Feature-Endowed TeichmΓΌller Extremal Mappings of Point Clouds
R.I.P.
π»
Ghosted
Explainable Artificial Intelligence for Manufacturing Cost Estimation and Machining Feature Visualization
R.I.P.
π»
Ghosted
Coresets for Clustering in Euclidean Spaces: Importance Sampling is Nearly Optimal
R.I.P.
π»
Ghosted
Momen(e)t: Flavor the Moments in Learning to Classify Shapes
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted