Diffraction-Aware Sound Localization for a Non-Line-of-Sight Source
September 20, 2018 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
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Authors
Inkyu An, Doheon Lee, Jung-woo Choi, Dinesh Manocha, Sung-eui Yoon
arXiv ID
1809.07524
Category
cs.RO: Robotics
Cross-listed
cs.SD,
eess.AS
Citations
18
Venue
IEEE International Conference on Robotics and Automation
Last Checked
4 months ago
Abstract
We present a novel sound localization algorithm for a non-line-of-sight (NLOS) sound source in indoor environments. Our approach exploits the diffraction properties of sound waves as they bend around a barrier or an obstacle in the scene. We combine a ray tracing based sound propagation algorithm with a Uniform Theory of Diffraction (UTD) model, which simulate bending effects by placing a virtual sound source on a wedge in the environment. We precompute the wedges of a reconstructed mesh of an indoor scene and use them to generate diffraction acoustic rays to localize the 3D position of the source. Our method identifies the convergence region of those generated acoustic rays as the estimated source position based on a particle filter. We have evaluated our algorithm in multiple scenarios consisting of a static and dynamic NLOS sound source. In our tested cases, our approach can localize a source position with an average accuracy error, 0.7m, measured by the L2 distance between estimated and actual source locations in a 7m*7m*3m room. Furthermore, we observe 37% to 130% improvement in accuracy over a state-of-the-art localization method that does not model diffraction effects, especially when a sound source is not visible to the robot.
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