Co-Creative Level Design via Machine Learning
September 25, 2018 Β· Declared Dead Β· π AIIDE Workshops
"No code URL or promise found in abstract"
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Authors
Matthew Guzdial, Nicholas Liao, Mark Riedl
arXiv ID
1809.09420
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG
Citations
68
Venue
AIIDE Workshops
Last Checked
3 months ago
Abstract
Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at replicating the quality of existing game levels. However, it is unclear the extent to which they might benefit human designers. In this paper we present a framework for co-creative level design with a PLGML agent. In support of this framework we present results from a user study and results from a comparative study of PLGML approaches.
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