Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components

October 03, 2018 Β· Declared Dead Β· πŸ› IEEE Transactions on Games

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Mark Goadrich, James Droscha arXiv ID 1810.01926 Category cs.AI: Artificial Intelligence Cross-listed cs.HC Citations 1 Venue IEEE Transactions on Games Last Checked 4 months ago
Abstract
Challenges for physical solitaire puzzle games are typically designed in advance by humans and limited in number. Alternatively, some games incorporate rules for stochastic setup, where the human solver randomly sets up the game board before solving the challenge. These setup rules greatly increase the number of possible challenges, but can often generate unsolvable or uninteresting challenges. To better understand the compromises involved in minimizing undesirable challenges, we examine three games where component design choices can influence the stochastic nature of the resulting challenge generation algorithms. We evaluate the effect of these components and algorithms on challenge solvability and challenge engagement. We find that algorithms which control randomness through entangling components based on sub-elements of the puzzle mechanics can generate interesting challenges with a high probability of being solvable.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted