Hierarchical Game-Theoretic Planning for Autonomous Vehicles
October 13, 2018 ยท Declared Dead ยท ๐ IEEE International Conference on Robotics and Automation
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Jaime F. Fisac, Eli Bronstein, Elis Stefansson, Dorsa Sadigh, S. Shankar Sastry, Anca D. Dragan
arXiv ID
1810.05766
Category
cs.RO: Robotics
Cross-listed
cs.AI,
cs.MA,
math.OC
Citations
256
Venue
IEEE International Conference on Robotics and Automation
Last Checked
1 month ago
Abstract
The actions of an autonomous vehicle on the road affect and are affected by those of other drivers, whether overtaking, negotiating a merge, or avoiding an accident. This mutual dependence, best captured by dynamic game theory, creates a strong coupling between the vehicle's planning and its predictions of other drivers' behavior, and constitutes an open problem with direct implications on the safety and viability of autonomous driving technology. Unfortunately, dynamic games are too computationally demanding to meet the real-time constraints of autonomous driving in its continuous state and action space. In this paper, we introduce a novel game-theoretic trajectory planning algorithm for autonomous driving, that enables real-time performance by hierarchically decomposing the underlying dynamic game into a long-horizon "strategic" game with simplified dynamics and full information structure, and a short-horizon "tactical" game with full dynamics and a simplified information structure. The value of the strategic game is used to guide the tactical planning, implicitly extending the planning horizon, pushing the local trajectory optimization closer to global solutions, and, most importantly, quantitatively accounting for the autonomous vehicle and the human driver's ability and incentives to influence each other. In addition, our approach admits non-deterministic models of human decision-making, rather than relying on perfectly rational predictions. Our results showcase richer, safer, and more effective autonomous behavior in comparison to existing techniques.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Robotics
๐
๐
Old Age
R.I.P.
๐ป
Ghosted
ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras
R.I.P.
๐ป
Ghosted
VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator
R.I.P.
๐ป
Ghosted
ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
R.I.P.
๐ป
Ghosted
Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World
R.I.P.
๐ป
Ghosted
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Language Models are Few-Shot Learners
R.I.P.
๐ป
Ghosted
PyTorch: An Imperative Style, High-Performance Deep Learning Library
R.I.P.
๐ป
Ghosted
XGBoost: A Scalable Tree Boosting System
R.I.P.
๐ป
Ghosted