At Human Speed: Deep Reinforcement Learning with Action Delay

October 16, 2018 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Vlad Firoiu, Tina Ju, Josh Tenenbaum arXiv ID 1810.07286 Category cs.AI: Artificial Intelligence Cross-listed cs.LG Citations 42 Venue arXiv.org Last Checked 4 months ago
Abstract
There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning and reinforcement learning, that learn to play from experience with minimal prior knowledge. However, these machines often do not win through intelligence alone -- they possess vastly superior speed and precision, allowing them to act in ways a human never could. To level the playing field, we restrict the machine's reaction time to a human level, and find that standard deep reinforcement learning methods quickly drop in performance. We propose a solution to the action delay problem inspired by human perception -- to endow agents with a neural predictive model of the environment which "undoes" the delay inherent in their environment -- and demonstrate its efficacy against professional players in Super Smash Bros. Melee, a popular console fighting game.
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