Visual Rendering of Shapes on 2D Display Devices Guided by Hand Gestures
October 22, 2018 Β· Declared Dead Β· π Displays (Guildford)
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Authors
Abhik Singla, Partha Pratim Roy, Debi Prosad Dogra
arXiv ID
1810.10581
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CV,
cs.LG,
stat.ML
Citations
15
Venue
Displays (Guildford)
Last Checked
4 months ago
Abstract
Designing of touchless user interface is gaining popularity in various contexts. Using such interfaces, users can interact with electronic devices even when the hands are dirty or non-conductive. Also, user with partial physical disability can interact with electronic devices using such systems. Research in this direction has got major boost because of the emergence of low-cost sensors such as Leap Motion, Kinect or RealSense devices. In this paper, we propose a Leap Motion controller-based methodology to facilitate rendering of 2D and 3D shapes on display devices. The proposed method tracks finger movements while users perform natural gestures within the field of view of the sensor. In the next phase, trajectories are analyzed to extract extended Npen++ features in 3D. These features represent finger movements during the gestures and they are fed to unidirectional left-to-right Hidden Markov Model (HMM) for training. A one-to-one mapping between gestures and shapes is proposed. Finally, shapes corresponding to these gestures are rendered over the display using MuPad interface. We have created a dataset of 5400 samples recorded by 10 volunteers. Our dataset contains 18 geometric and 18 non-geometric shapes such as "circle", "rectangle", "flower", "cone", "sphere" etc. The proposed methodology achieves an accuracy of 92.87% when evaluated using 5-fold cross validation method. Our experiments revel that the extended 3D features perform better than existing 3D features in the context of shape representation and classification. The method can be used for developing useful HCI applications for smart display devices.
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