Exploring Gaze Behavior to Assess Performance in Digital Game-Based Learning Systems
November 02, 2018 Β· Declared Dead Β· π Online World Conference on Soft Computing in Industrial Applications
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Authors
Brian An, Inki Kim, Erfan Pakdamanian, Donald E. Brown
arXiv ID
1811.00981
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
Online World Conference on Soft Computing in Industrial Applications
Last Checked
4 months ago
Abstract
The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from military to medical applications, these systems continue to rely on traditional measures of explicit interactions to gauge player performance which can be subject to guessing and other factors unrelated to actual performance. This study presents a novel implicit eye-tracking based metric for digital game-based learning environments. The proposed metric introduces a weighted eye-tracking measure of traditional in-game scoring to consider the mental schema of a player's decision making. In order to validate the efficacy of this metric, we conducted an experiment with 25 participants playing a game designed to evaluate Chinese cultural competency and communication. This experiment showed strong correlation between the novel eye-tracking performance metric and traditional measures of in-game performance.
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