Out-Of-Place debugging: a debugging architecture to reduce debugging interference
November 05, 2018 Β· Declared Dead Β· π The Art, Science, and Engineering of Programming
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Matteo Marra, Guillermo Polito, Elisa Gonzalez Boix
arXiv ID
1811.02034
Category
cs.SE: Software Engineering
Citations
12
Venue
The Art, Science, and Engineering of Programming
Last Checked
4 months ago
Abstract
Context. Recent studies show that developers spend most of their programming time testing, verifying and debugging software. As applications become more and more complex, developers demand more advanced debugging support to ease the software development process. Inquiry. Since the 70's many debugging solutions were introduced. Amongst them, online debuggers provide a good insight on the conditions that led to a bug, allowing inspection and interaction with the variables of the program. However, most of the online debugging solutions introduce \textit{debugging interference} to the execution of the program, i.e. pauses, latency, and evaluation of code containing side-effects. Approach. This paper investigates a novel debugging technique called \outofplace debugging. The goal is to minimize the debugging interference characteristic of online debugging while allowing online remote capabilities. An \outofplace debugger transfers the program execution and application state from the debugged application to the debugger application, both running in different processes. Knowledge. On the one hand, \outofplace debugging allows developers to debug applications remotely, overcoming the need of physical access to the machine where the debugged application is running. On the other hand, debugging happens locally on the remote machine avoiding latency. That makes it suitable to be deployed on a distributed system and handle the debugging of several processes running in parallel. Grounding. We implemented a concrete out-of-place debugger for the Pharo Smalltalk programming language. We show that our approach is practical by performing several benchmarks, comparing our approach with a classic remote online debugger. We show that our prototype debugger outperforms by a 1000 times a traditional remote debugger in several scenarios. Moreover, we show that the presence of our debugger does not impact the overall performance of an application. Importance. This work combines remote debugging with the debugging experience of a local online debugger. Out-of-place debugging is the first online debugging technique that can minimize debugging interference while debugging a remote application. Yet, it still keeps the benefits of online debugging ( e.g. step-by-step execution). This makes the technique suitable for modern applications which are increasingly parallel, distributed and reactive to streams of data from various sources like sensors, UI, network, etc.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Software Engineering
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Microservices: yesterday, today, and tomorrow
π
π
The Cartographer
A Survey of Machine Learning for Big Code and Naturalness
R.I.P.
π»
Ghosted
An Overview on Smart Contracts: Challenges, Advances and Platforms
R.I.P.
π»
Ghosted
Slither: A Static Analysis Framework For Smart Contracts
R.I.P.
π»
Ghosted
ContractFuzzer: Fuzzing Smart Contracts for Vulnerability Detection
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted