The entropy of lies: playing twenty questions with a liar

November 06, 2018 Β· Declared Dead Β· πŸ› Information Technology Convergence and Services

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Authors Yuval Dagan, Yuval Filmus, Daniel Kane, Shay Moran arXiv ID 1811.02177 Category cs.DS: Data Structures & Algorithms Cross-listed cs.DM, math.CO Citations 7 Venue Information Technology Convergence and Services Last Checked 4 months ago
Abstract
`Twenty questions' is a guessing game played by two players: Bob thinks of an integer between $1$ and $n$, and Alice's goal is to recover it using a minimal number of Yes/No questions. Shannon's entropy has a natural interpretation in this context. It characterizes the average number of questions used by an optimal strategy in the distributional variant of the game: let $ΞΌ$ be a distribution over $[n]$, then the average number of questions used by an optimal strategy that recovers $x\sim ΞΌ$ is between $H(ΞΌ)$ and $H(ΞΌ)+1$. We consider an extension of this game where at most $k$ questions can be answered falsely. We extend the classical result by showing that an optimal strategy uses roughly $H(ΞΌ) + k H_2(ΞΌ)$ questions, where $H_2(ΞΌ) = \sum_x ΞΌ(x)\log\log\frac{1}{ΞΌ(x)}$. This also generalizes a result by Rivest et al. for the uniform distribution. Moreover, we design near optimal strategies that only use comparison queries of the form `$x \leq c$?' for $c\in[n]$. The usage of comparison queries lends itself naturally to the context of sorting, where we derive sorting algorithms in the presence of adversarial noise.
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