Policy Regret in Repeated Games
November 09, 2018 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Raman Arora, Michael Dinitz, Teodor V. Marinov, Mehryar Mohri
arXiv ID
1811.04127
Category
cs.LG: Machine Learning
Cross-listed
cs.GT,
stat.ML
Citations
16
Venue
Neural Information Processing Systems
Last Checked
4 months ago
Abstract
The notion of \emph{policy regret} in online learning is a well defined? performance measure for the common scenario of adaptive adversaries, which more traditional quantities such as external regret do not take into account. We revisit the notion of policy regret and first show that there are online learning settings in which policy regret and external regret are incompatible: any sequence of play that achieves a favorable regret with respect to one definition must do poorly with respect to the other. We then focus on the game-theoretic setting where the adversary is a self-interested agent. In that setting, we show that external regret and policy regret are not in conflict and, in fact, that a wide class of algorithms can ensure a favorable regret with respect to both definitions, so long as the adversary is also using such an algorithm. We also show that the sequence of play of no-policy regret algorithms converges to a \emph{policy equilibrium}, a new notion of equilibrium that we introduce. Relating this back to external regret, we show that coarse correlated equilibria, which no-external regret players converge to, are a strict subset of policy equilibria. Thus, in game-theoretic settings, every sequence of play with no external regret also admits no policy regret, but the converse does not hold.
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