YOLO-LITE: A Real-Time Object Detection Algorithm Optimized for Non-GPU Computers

November 14, 2018 Β· Declared Dead Β· πŸ› 2018 IEEE International Conference on Big Data (Big Data)

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Authors Jonathan Pedoeem, Rachel Huang arXiv ID 1811.05588 Category cs.CV: Computer Vision Citations 550 Venue 2018 IEEE International Conference on Big Data (Big Data) Last Checked 5 months ago
Abstract
This paper focuses on YOLO-LITE, a real-time object detection model developed to run on portable devices such as a laptop or cellphone lacking a Graphics Processing Unit (GPU). The model was first trained on the PASCAL VOC dataset then on the COCO dataset, achieving a mAP of 33.81% and 12.26% respectively. YOLO-LITE runs at about 21 FPS on a non-GPU computer and 10 FPS after implemented onto a website with only 7 layers and 482 million FLOPS. This speed is 3.8x faster than the fastest state of art model, SSD MobilenetvI. Based on the original object detection algorithm YOLOV2, YOLO- LITE was designed to create a smaller, faster, and more efficient model increasing the accessibility of real-time object detection to a variety of devices.
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