Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

November 30, 2018 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Gabriel Synnaeve, Zeming Lin, Jonas Gehring, Dan Gant, Vegard Mella, Vasil Khalidov, Nicolas Carion, Nicolas Usunier arXiv ID 1812.00054 Category cs.LG: Machine Learning Cross-listed cs.AI Citations 28 Venue Neural Information Processing Systems Last Checked 3 months ago
Abstract
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.
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