A Study on Dialogue Reward Prediction for Open-Ended Conversational Agents
December 02, 2018 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Heriberto Cuayรกhuitl, Seonghan Ryu, Donghyeon Lee, Jihie Kim
arXiv ID
1812.00350
Category
cs.CL: Computation & Language
Cross-listed
cs.AI
Citations
6
Venue
arXiv.org
Last Checked
5 months ago
Abstract
The amount of dialogue history to include in a conversational agent is often underestimated and/or set in an empirical and thus possibly naive way. This suggests that principled investigations into optimal context windows are urgently needed given that the amount of dialogue history and corresponding representations can play an important role in the overall performance of a conversational system. This paper studies the amount of history required by conversational agents for reliably predicting dialogue rewards. The task of dialogue reward prediction is chosen for investigating the effects of varying amounts of dialogue history and their impact on system performance. Experimental results using a dataset of 18K human-human dialogues report that lengthy dialogue histories of at least 10 sentences are preferred (25 sentences being the best in our experiments) over short ones, and that lengthy histories are useful for training dialogue reward predictors with strong positive correlations between target dialogue rewards and predicted ones.
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