StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax
December 29, 2018 Β· Declared Dead Β· π arXiv.org
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Authors
Mykyta Viazovskyi, Michal Certicky
arXiv ID
1812.11371
Category
cs.AI: Artificial Intelligence
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of interesting AI challenges. There exists a wide variety of research-supporting software tools, libraries and frameworks for one RTS game in particular -- StarCraft: Brood War. These tools are designed to address various specific sub-problems, such as resource allocation or opponent modelling so that researchers can focus exclusively on the tasks relevant to them. We present one such tool -- a library called StarAlgo that produces plans for the coordinated movement of squads (groups of combat units) within the game world. StarAlgo library can solve the squad movement planning problem using one of two algorithms: Monte Carlo Tree Search Considering Durations (MCTSCD) and a slightly modified version of Negamax. We evaluate both the algorithms, compare them, and demonstrate their usage. The library is implemented as a static C++ library that can be easily plugged into most StarCraft AI bots.
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