Evolutionarily-Curated Curriculum Learning for Deep Reinforcement Learning Agents
January 16, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Michael Cerny Green, Benjamin Sergent, Pushyami Shandilya, Vibhor Kumar
arXiv ID
1901.05431
Category
cs.AI: Artificial Intelligence
Citations
8
Venue
arXiv.org
Last Checked
4 months ago
Abstract
In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system incorporates an evolutionary map generator to construct a training curriculum that is evolved to maximize loss within the state-of-the-art Double Dueling Deep Q Network architecture with prioritized replay. We present a case-study in which we prove the efficacy of our new method on a game with a discrete, large action space we made called Attackers and Defenders. Our results demonstrate that training on an evolutionarily-curated curriculum (directed sampling) of maps both expedites training and improves generalization when compared to a network trained on an undirected sampling of maps.
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