Virtual Immersive Reality based Analysis of Behavioral Responses in Connected and Autonomous Vehicle Environment

January 22, 2019 Β· Declared Dead Β· πŸ› Mapping the Travel Behavior Genome

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Shadi Djavadian, Bilal Farooq, Rafael Vasquez, Grace Yip arXiv ID 1901.07151 Category cs.HC: Human-Computer Interaction Citations 4 Venue Mapping the Travel Behavior Genome Last Checked 4 months ago
Abstract
Recently, we developed a dynamic distributed end-to-end vehicle routing system (E2ECAV) using a network of intelligent intersections and level 5 CAVs (Djavadian & Farooq, 2018). The case study of the downtown Toronto Network showed that E2ECAV has the ability to maximize throughput and reduce travel time up to 40%. However, the efficiency of these new technologies relies on the acceptance of users in adapting to them and their willingness to give control fully or partially to CAVs. In this study a stated preference laboratory experiment is designed employing Virtual Reality Immersive Environment (VIRE) driving simulator to evaluate the behavioral response of drivers to E2ECAV. The aim is to investigate under what conditions drivers are more willing to adapt. The results show that factors such as locus of control, congestion level and ability to multi-task have significant impact.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted