Multiuser Video Streaming Rate Adaptation: A Physical Layer Resource-Aware Deep Reinforcement Learning Approach

February 02, 2019 Β· Declared Dead Β· πŸ› Visual Communications and Image Processing

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Authors Kexin Tang, Nuowen Kan, Junni Zou, Xiao Fu, Mingyi Hong, Hongkai Xiong arXiv ID 1902.00637 Category cs.MM: Multimedia Cross-listed eess.SP Citations 1 Venue Visual Communications and Image Processing Last Checked 3 months ago
Abstract
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according to the radio frequency environment (e.g., channel fading and interference level) and service demands (e.g., play request), so that the users' long-term experience for watching videos can be optimized. To address the above challenge, we propose a novel two-level cross-layer optimization framework for multiuser adaptive video streaming over wireless networks. The key idea is to jointly design the physical layer optimization-based beamforming scheme (performed at the base stations) and the application layer Deep Reinforcement Learning (DRL)-based scheme (performed at the user terminals), so that a highly complex multi-user, cross-layer, time-varying video streaming problem can be decomposed into relatively simple problems and solved effectively. Our strategy represents a significant departure for the existing schemes where either short-term user experience optimization is considered, or only single-user point-to-point long-term optimization is considered. Extensive simulations based on real-data sets show that the proposed cross-layer design is effective and promising.
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