Limited Lookahead in Imperfect-Information Games
February 17, 2019 ยท Declared Dead ยท ๐ International Joint Conference on Artificial Intelligence
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Authors
Christian Kroer, Tuomas Sandholm
arXiv ID
1902.06335
Category
cs.GT: Game Theory
Cross-listed
cs.AI,
cs.MA
Citations
16
Venue
International Joint Conference on Artificial Intelligence
Last Checked
2 months ago
Abstract
Limited lookahead has been studied for decades in perfect-information games. We initiate a new direction via two simultaneous deviation points: generalization to imperfect-information games and a game-theoretic approach. We study how one should act when facing an opponent whose lookahead is limited. We study this for opponents that differ based on their lookahead depth, based on whether they, too, have imperfect information, and based on how they break ties. We characterize the hardness of finding a Nash equilibrium or an optimal commitment strategy for either player, showing that in some of these variations the problem can be solved in polynomial time while in others it is PPAD-hard, NP-hard, or inapproximable. We proceed to design algorithms for computing optimal commitment strategies---for when the opponent breaks ties favorably, according to a fixed rule, or adversarially. We then experimentally investigate the impact of limited lookahead. The limited-lookahead player often obtains the value of the game if she knows the expected values of nodes in the game tree for some equilibrium---but we prove this is not sufficient in general. Finally, we study the impact of noise in those estimates and different lookahead depths.
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