Marathon Environments: Multi-Agent Continuous Control Benchmarks in a Modern Video Game Engine
February 25, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Joe Booth, Jackson Booth
arXiv ID
1902.09097
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
cs.MA
Citations
6
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to develop these ideas are either researchers' limited codebase or proprietary closed systems. We present Marathon Environments, a suite of open source, continuous control benchmarks implemented on the Unity game engine, using the Unity ML- Agents Toolkit. We demonstrate through these benchmarks that continuous control research is transferable to a commercial game engine. Furthermore, we exhibit the robustness of these environments by reproducing advanced continuous control research, such as learning to walk, run and backflip from motion capture data; learning to navigate complex terrains; and by implementing a video game input control system. We show further robustness by training with alternative algorithms found in OpenAI.Baselines. Finally, we share strategies for significantly reducing the training time.
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