Virtual Environments for Rehabilitation of Postural Control Dysfunction
February 08, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Zhu Wang, Anat Lubetzky, Marta Gospodarek, Makan TaghaviDilamani, Ken Perlin
arXiv ID
1902.10223
Category
cs.HC: Human-Computer Interaction
Citations
5
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory deficits, such as vestibular dysfunction (disease of the inner ear). The system has scenes that simulate scenario-based environments. We can adjust the intensity of the visual and audio stimuli in the virtual scenes by controlling the user interface (UI) settings. A VR headset (HTC Vive or Oculus Rift) delivers stereo display while providing real-time position and orientation of the participants' head. The 3D game-like scenes make participants feel immersed and gradually exposes them to situations that may induce dizziness, anxiety or imbalance in their daily-living.
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